Mana Hazard
DownloadMana Hazard is my submission to the gamejam organized by UQAC in Fall 2020. We were a team of 6 people and we had to make a multiplayer management strategy game with the theme "When magic goes wrong".
Initially, we have chosen to make a turn-based strategy game with a grid movement like X-Com or Dofus. However, because of the technical complexity, we lowered our specifications and made a game like Darkest Dungeon.
We named our team Infamegrames in reference to Infogrames, the French video game company known in particular for poor quality games and enemy of the Joueur du Grenier.
My contribution
- Game design
- Menu UI (Main menu, pause menu, credits and settings)
- Game and scene management (loading screen, level streaming)
- Audio system
- 2D environment integration (with a parallax effect)
- Post-processing
- Battle system
- Git leader
Credits
- Nils Carron : Core gameplay, battle system, animations
- Alexandre Duplay : Core gameplay, battle system
- Ilias Haouch : Core gameplay, battle system, musics
- Téo Martin : Core gameplay, battle system
- Yoann Potinet : Menus, environment, musics, battle system, scene management
- Quentin Yahia : Core gameplay, battle system
Specifications
- Engine : Unity
- Language : C#
- Source control : Git
- Nils Carron : Core gameplay, battle system, animations
- Alexandre Duplay : Core gameplay, battle system
- Ilias Haouch : Core gameplay, battle system, musics
- Téo Martin : Core gameplay, battle system
- Yoann Potinet : Menus, environment, musics, battle system, scene management
- Quentin Yahia : Core gameplay, battle system