About me
Hello there ! Welcome to my portfolio website. My name is Yoann Potinet and i'm a junior programmer living in Montreal and looking for a position on a video game company. Here you can see some of the projects I've contributed to.
Professional projects
A project of Eidos Montreal
There is no information available yet.
Games
Zinora
A 3D adventure game realized by a team of NAD student artists and UQAC student programmers.
More...Personal projects
My favorites
Unreal Engine
UE4 Bulk Renamer
An Unreal Engine 4 tool that allows you to rename several files at once. Similar to Advanced Renamer but for UE4, it uses Unreal engine Renaming API to edit file paths and keep the files linked together. It's extensible and you can add your own renaming rules.
More...SignalR client for Unreal Engine 4
Use SignalR in Unreal Engine 4. It permits to communicate with SignalR server using websockets and RPC. It allows server to send asynchronous notifications to UE4 client.
More...Unity
Uniticons
A free & open-source icon set inside an Unity package. It contains rasterized FontAwesome icons and update scripts.
More...Blatand
An Unity library to interact with Bluetooth devices. It uses device internal Bluetooth APIs. I developed it for a professional project, then I put it on Github under MIT license. It is now available as an Unity package.
More...Hyper Switcher
Reducing the time taken switching platforms by caching all data that has already been imported by Unity. On a multi-platform project, you often have to switch between platforms to test compatibility (and other reasons). But the larger your project gets, the longer the switch time becomes because Unity re-import each asset and it can become a serious setback in your development process. It's a free & open-source alternative to Turbo Switch PRO.
More...Text translations for Unity
Localize strings on Unity. Take a look at the official Unity localization package (but it's still in preview).
More...CMake Integration on Unity
An Unity library to interact with Bluetooth devices. It uses device internal Bluetooth APIs. I developed it for a professional project, then I put it on Github under MIT license. It is now available as an Unity package.
More...Others
Crunch2
It's a fork of binomialLLC's Crunch, the Advanced DXTc texture compression and transcoding library. I used Unity and DaemonEngine improvements. I enhanced it with macOS support, CI pipeline, library updates, and more.
More...Spacescape
An open-source tool for creating space skyboxes with stars and nebulas for games. It's a fork of petrocket's Spacescape. I try to enhance it with macOS & Linux support, CI pipeline, library updates, and more.
More...OpenMatch C#
Communicate with in C# with OpenMatch services. I use it for the Athena project, a future backend platform for multiplayer games using dedicated servers.
More...More
Find more content on my GitHub profile and my GitLab profile. I also publish open-sources projects under my own label, FrozenStorm Interactive. Find more content on FrozenStorm Interactive GitHub profile and FrozenStorm Interactive GitLab profile.